Aria Taldilinlhûn

parkour loving rogue

Description:

rogue 16; cn; 

medium humanoid (elf);

hp 126; init 5; spd 30 ft;

ac 33; touch 24; flat-footed 27; base atk 12/7/+2; grp +15;

Unarmed strike
13/8 1d3+2/2x;
Melee
20/15/10 1d66/18-20; rapier 3 impaling (3/day melee as touch);
18/13/8 1d6+4/18-20; rapier 1 lesser cold (1d6 cold);
Ranged
18/13/8 1d8+3/x3; Frost composite mighty long bow (100’) (1d6 cold);


low light vision; immune to magical sleep
sv fort 13, ref +17, will +9; 2 vs. enchantments
str 16, dex 21, con 18, int 16, wis 12, cha 10.

Skills:balance +19, climb +16, disable device +21, hide +20, jump +18, listen +21, move silently +19, open lock +23,  search +20, spot +20, tumble +25, use magic device +20;

Feats:alertness, armor profic. light, martial weapon profic. elf/rogue, simple weapon proficiency, weapon finesse, acrobatic backstab, back on your feet, merciful strike (-1d6 for non lethal damage), combat reflexes, Saavy Rogue (Complete Scoundrel p80)

snk atk 8d6, evasion, trap find, trap sense +5, improved uncanny dodge, crippling strike (2pt str dmg), opportunist

hat of disguise, 3rd eye of clarity, vanisher cloak, amulet of natural armor/constitution 4/4, vest of resistance 2, bracers of quick strike, gloves dex/str +2/2, ring of protection +4, ring of freedom of movement, ring of x-ray vision, boots of swift passage, mithril chain shirt +3, MW buckler, helm of glorious recovery, wand of scorching ray, tenser’s floating disc, blindfold of true darkness, eternal wand of greater invisibility, 

Bio:

“No one calls me Galarianna.  Not my parents, not my brothers (except when they lecture me), no one.  I do love my name though.  It lends itself to pseudonyms so well – Gala, Galar, Ala, Aria, Ria, Riann… 

 
In a way, I get to reinvent myself with every new name and every new group of adventurers. 
 
Gala picked up with a great group.  They were experienced adventurers who had carved a nice niche for themselves.  They knew their limits, paid well and I liked them.  But short lives being what they were, before I knew it, everyone eventually wanted to retire.  They loved hearing my stories of life on the road, and wagged their fingers when I “lured” their little ones to the adventurer’s life, but always with big grins…  I miss those guys.
 
Naira worked with the Swift Action – a group known for their quick results.  They were a lot of fun, but threw caution to the wind in a way that only short lives could.  I don’t know how many times I had told them that the traps in that cave were beyond what we could handle.  They thought I was scared.  What I don’t understand is what part of “scared trap finder” is worth ignoring…  Those lives were shorter than most.
 
That is what brought me to Waterdeep brother.  I definitely needed to get away from life on the road.
 
The orphanage?  Well that was just chance.  I had relieved a window sill of a tray of sweet breads that were obviously up to no good (stop rolling your eyes!) and I was determining whether I could balance a tray of sweet breads while walking across the top of a wall- not quite.
 
But that is when I saw them- the oddest group of dirty, hungry looking, little short lives I had ever seen.  I wondered if the orphanage was having a hard time feeding the children.  It turned out that because they had “liberated” a better part of the previous evening’s desserts, they were to fast and consider their deed.
 
How could I resist sharing with such enterprising spirits?  
 
No, I am not going to bring them home with me- they have a home.  Besides, they are far too young to go adventuring with yet.
 
What?  I never said that I was going to stop adventuring!  I said that I needed to get away from life on the road.  There are tons of adventures to be had in a city like Waterdeep!
 
Why are you rubbing your temples?  Are you getting a headache?"

Aria Taldilinlhûn

City of Splendors: Waterdeep 4ndr34